Unlimited F1 '96 (gamejam)
A downloadable game for Windows
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#lostcartridgejam
STORIES
FAKE STORY(for Lost Cartridge Jam 2021) | REAL STORY |
Unlimited F1 '96 game (PRE-RELEASE version) was released for Sega Saturn console in March 1996 after the new Australian F1 GP in Melbourne. | This game has been developed in 3 days for 3 persons (programmer, designer and calibration/tester) simulating a retro game for Sega Saturn console (resolution 320×224 px). |
CONTROLS
(Keyboard or Generic Gamepad)
... in Menu:
- Move: Cursors or Pad
- Select: Enter/Space keys or Start/South Button
- Back: Escape key or Select/East Button
... in Game:
- Car control: Cursors or Pad/Left Stick
- Car throttle and brake: South and East Buttons
- Reset Car position: "R" key or North Button
- Change camera view: "C" key or West Button . TV-Cameras only available in Viewer Mode.
- Pause/Continue: Escape key or Select/Start Button
... in Game (Viewer Mode):
- Target previous pilot: "-" key or Left Shoulder
- Target next pilot: "+" key or Right Shoulder
WHAT WE HAVE USED
- Unity Asset Arcade Car Controller: asset for car controlling, AI, skidmarks and some environment objects (like tribunes).
- Unity Asset Magnet Roads: asset for circuit creation.
- Unity Asset IK Avatar Driver: asset for pilot 3D object and movements.
- F1 Car 3D model: Benetton B195 (1995).
- Unity Asset Skybox: 8K Skybox pack free.
- Unity Asset Big Retro Game Music Collection: menu's music.
- Unity Asset Universal Sound FX: sound effects.
WHAT WE HAVE DONE
- Circuit design: roads creation based on a real map as a template.
- Car teams design: 10 car teams designed based on F1 1996 teams.
- New objects design: fences and semaphores.
- Menu design.
- Statistics: gap time between the previous and the next cars (when crossing the start line and intermediates), pilots/teams classification and pilots fastest lap (at the end of the race).
- Cameras design: 1 camera inside the car, 1 camera outside the car, 2 fixed rearview cameras and TV-Cameras (only available in Viewer Mode).
- Playing/Viewer Mode: in Viewer Mode your car drives automatically (AI). Also, allows you to see the race with TV-Cameras and change the targeted pilot.
- AI Improvements: raycasts detection between cars, avoiding front/lateral collisions and allowing another way for overtaking.
- AI Circuit design: 2 best ways circuit design, one to go ahead and another to overtake. Also designed the brake zones.
- AI Real times: cars are calibrated and tested to do similar lap times like the real ones performed in 1996 (only for Professional Difficulty).
- Car teams configuration: horse power(HP) configuration similar to F1 cars in 1996.
- Pilot design/calibration: pilot 3D model converted to low poly, his movements adapted to the steering wheel.
WHAT WE HAVEN'T DONE
- Car damage.
- Fuel consumption.
- Pit stops.
- Training / Qualifying modes.
- Car number (visible on car).
- Pilots customization.
- Opening video.
Status | Released |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | CheapeeSoft Games |
Genre | Racing, Simulation |
Made with | Unity |
Tags | 1996, 3D, f1, formula, Retro |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Links | Blog |
Download
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Click download now to get access to the following files:
Unlimited F1 '96 (winx64).zip 93 MB
Comments
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Incredible what you achieved in such a short time! The game looks and feels really authentic :)
Amazing job!
Thank you so much! :)